AI Insights · Timothy · January 2023
Top 5 Waifu Games Performance on Unified Platform in Europe Q4 2022
Explore the performance trends of the top 5 Waifu games in Europe during Q4 2022, including downloads, revenue, and active users.
The fourth quarter of 2022 showcased notable trends in the performance of the top 5 Waifu games on a unified platform in Europe. Here’s a breakdown of the weekly downloads, revenue, and active users for these popular games.
GODDESS OF VICTORY: NIKKE from Level Infinite saw a significant initial spike in weekly downloads, starting at 184K in the first week of November and gradually declining to around 15K by the end of December. Revenue peaked at approximately $713K in the second week of November, followed by a steady decline, ending the quarter at about $278K. Weekly active users started at 185K and decreased to around 71K by the end of December.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. experienced a moderate fluctuation in weekly downloads, ranging between 20K to 38K throughout the quarter. Revenue showed an upward trend towards the end of the quarter, peaking at approximately $132K in the final week of December. The game maintained a relatively stable active user base, starting at 208K and ending at 162K.
Azur Lane by Yostar Limited demonstrated a consistent increase in weekly downloads, starting at 7.7K and reaching 23.4K by the end of December. Revenue saw a notable peak at around $214K in the third week of December, with a slight decline to $197K in the final week. Active users showed a positive trend, increasing from 38K to 53K over the quarter.
Neural Cloud from Darkwinter Software Co., Ltd. had a strong start with weekly downloads peaking at 46K in the third week of November. However, downloads dropped to around 4.5K by the end of December. Revenue followed a similar pattern, starting at $81K and decreasing to $34K by the end of the quarter.
Idle Space Farmer - Tycoon by Anxious Otter Games showed an initial surge in weekly downloads, peaking at 14K in early November before declining to around 3.6K by the end of December. Revenue remained relatively low, with a peak of $764 in early November and ending the quarter at about $541. Active users saw a peak of 14.7K in early November, decreasing to approximately 4.9K by the end of December.
These insights highlight the dynamic nature of the Waifu games market in Europe during Q4 2022. Data for this analysis was provided by Sensor Tower, where more detailed insights can be found.